It's been a while since our last post. We recently finished our last prototype, and after some discussion we believe that the scope of the game was far too large. We could make it into something cool, but we would need a lot of time to work on it, and we don't have that. We've moved to another idea we've been tossing around for a while now, and we're excited to begin development.
We don't have much to show in-game quite yet; we're focusing on getting the controls refined and working on networking.
This is a concept of a player slicing the propellers off of an enemy ship. One of the mechanics we want to implement is slicing through enemies. The player's ship has a set of blades that they can use to cut what we're calling "Tron Lines" that are found on enemies/objects.